Main contributions summary:
- Collaborated for the FPS weapon Highpoly
- Lowpoly,uv,bake,textures for FPS weapon.
- Textured some of the assets used in the environment
- 3D models for several assets and textures
- Some GUI and UI Elements
- Testing of different tools and pipelines in the engine
The Gun that we used in the FPS game was based on a portfolio piece i made to save time. Kamil Haddad redesigned the weapon so it fits the narrative of our fps project. We took care of the modeling together and i made the lowpoly and textures for it.
Check out Kamils protfolio here:
kamilhaddad.artstation.com