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Gaslight

Main contributions summary:

  • Collaborated for the FPS weapon Highpoly
  • Lowpoly,uv,bake,textures for FPS weapon.
  • Textured some of the assets used in the environment
  • 3D models for several assets and textures
  • Some GUI and UI Elements
  • Testing of different tools and pipelines in the engine


The Gun that we used in the FPS game was based on a portfolio piece i made to save time. Kamil Haddad redesigned the weapon so it fits the narrative of our fps project. We took care of the modeling together and i made the lowpoly and textures for it.

Check out Kamils protfolio here:

kamilhaddad.artstation.com